辐射2特技

辐射2特技

v·d·eFallout 2 overviews

CharactersPlacesCreaturesQuestsFactionsRobots & computersItemsAmmunitionArmor & clothingBooksConsumablesHolodisksWeaponsOther itemsSPECIALPrimary statisticsDerived statisticsPerksSkillsTraitsSpecial encounters

本页列出所有 特技 在 辐射2.

本页未详细描述内容。详情请参阅相关文章。

关于 特技 在其他 异尘余生 游戏, 请看 "特技".

关于 辐射2 内容概述, 请参照 "Portal:Fallout 2."

目录

1 General information

2 Regular perks

3 Special perks

4 See also

General information[]

In Fallout 2, perks are selected every 3 levels (or every 4 levels if you have the Skilled trait). For perks with multiple ranks the benefit listed should be interpreted as "per rank".

Regular perks[]

Name

Level req

Other requirements

Ranks

Benefit

Action Boy

12

AG 5

2

Additional action point available in combat

Adrenaline Rush

6

ST < 10

1

+1 to Strength when your HP drops below 50%

Awareness

3

PE 5

1

Examining a target shows hitpoints, weapon and ammunition count

Better Criticals

9

PE 6, AG 4, LK 6

1

20% bonus on the critical hit table

Bonus HtH Attacks

15

AG 6

1

Hand-to-hand attacks cost 1 AP less to perform

Bonus HtH Damage

3

ST 6, AG 6

3

+2 points of damage for hand-to-hand and melee attacks

Bonus Move

6

AG 5

2

Two extra APs per turn that can be used only for movement

Bonus Ranged Damage

6

AG 6, LK 6

2

+2 points of damage for attacks with ranged weapons

Bonus Rate of Fire

15

PE 6, IN 6, AG 7

1

Ranged weapon attacks cost 1 AP less to perform

Cautious Nature

3

PE 6

1

+3 to Perception during random encounters

Comprehension

3

IN 6

1

50% more skill points when reading books

Cult of Personality

12

CH 10

1

People will always view you favorably, no matter your reputation and their alignment

Demolition Expert

9

AG 4, Traps 75%

1

Explosives do more damage and always detonate on time

Dodger

9

AG 6

1

+5 to your Armor Class

Earlier Sequence

3

PE 6

3

+2 to attack sequence

Educated

6

IN 6

3

+2 skill points at level up

Empathy

6

PE 7, IN 5

1

Reaction levels are shown when in an indepth converstaion

Explorer

9

1

Higher chance of finding special places and people in random encounters

Faster Healing

3

EN 3

3

+2 bonus to your healing rate

Fortune Finder

6

LK 8

1

Additional money is found during random encounters

Gain (Statistic)

12

(Statistic) < 10

1 (x7)

+1 to the respective Statistic

Gambler

6

Gambling 50%

1

+20% to Gambling

Ghost

6

Sneak 60%

1

+20% to Sneak in dark conditions

Harmless

6

Steal 50%, Karma 50 or more

1

+20% to Steal

Healer

3

PE 7, IN 5, AG 6, First Aid 40%

2

4-10 more hit points healed when using First Aid or Doctor skills

Heave Ho!

6

ST less than 9

1

+2 to Strength when determing range of a thrown weapon

Here and Now

3

1

Immediately gain an extra level

HtH Evade

12

Unarmed 75%

1

+2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn

Kama Sutra Master

3

EN 5, AG 5

1

Some characters more likely to have sex with you

Karma Beacon

9

CH 6

1

Karma is doubled for the purposes of dialogue and reactions

Lifegiver

12

EN 4

2

Additional 4 Hit Points on level-up

Light Step

9

AG 5, LK 5

1

50% reduction in your chance of setting off a trap

Living Anatomy

12

Doctor 60%

1

+10% to Doctor and +5 damage to living creatures

Magnetic Personality

6

CH < 10

1

+1 to the number of party members who can be recruited

Master Thief

12

Lockpick 50%, Steal 50%

1

+15% to skills: Lockpick and Steal

Master Trader

9

CH 7, Barter 75%

1

25% discount when purchasing items from stores and traders

Medic

12

First Aid 40% or Doctor 40%

1

+10% to skills: First Aid and Doctor

More Criticals

6

LK 6

3

+5% chance of critical hits

Mr. Fixit

12

Science 40% or Repair 40%

1

+10% to skills: Repair and Science

Mutate!

9

1

Change one of your traits

Mysterious Stranger

9

LK 4

1

Chance you will gain a temporary ally in random encounters

Negotiator

6

Barter 50%, Speech 50%

1

+10% to skills: Speech and Barter

Night Vision

3

PE 6

1

20% reduction in darkness level

Pack Rat

6

1

Carry an addition 50 lbs. of equipment

Pathfinder

6

EN 6, Outdoorsman 40%

2

25% reduction in travel time on the world map

Pickpocket

15

AG 8, Steal 80%

1

Size and facing modifiers are ignored when stealing from someone

Presence

3

CH 6

3

+10% to initial reaction of NPCs

Pyromaniac

9

Big Guns 75%

1

+5 points of damage with fire-based weapons, more violent fire death animations

Quick Pockets

3

AG 5

1

Inventory access during combat only costs 2 AP

Quick Recovery

6

AG 5

1

Getting up after being knocked down in combat only costs 1 AP

Rad Resistance

6

EN 6, IN 4

2

+15% to Radiation Resistance

Ranger

6

EN 6

1

+15% to Outdoorsman

Salesman

6

Barter 50%

1

+15% to Barter

Scout

3

PE 7

1

Amount of viewable map increased

Sharpshooter

9

PE 7, IN 6

1

+2 to Perception when determining range modifiers

Silent Death

18

AG 10, Sneak 80%, Unarmed 80%

1

When sneaking HtH attacks from behind do double damage

Silent Running

6

AG 6, Sneak 50%

1

Able to sneak and run at the same time

Slayer

24

ST 8, AG 8, Unarmed 80%

1

All HtH attacks are critical hits

Smooth Talker

3

IN 4

1

+1 to Intelligence for the purposes of dialogue

Snakeater

6

EN 3

2

+25% to Poison Resistance

Sniper

24

PE 8, AG 8, Small Guns 80%

1

Increased chance to score a critical hit with ranged weapons

Speaker

9

Speech 50%

1

+20% to Speech

Stonewall

3

ST 6

1

Reduction in chance to be knocked down during combat

Strong Back

3

ST 6, EN 6

3

Carry an additional 50 lbs. of equipment

Survivalist

3

EN 6, IN 6, Outdoorsman 40%

1

+25% to Outdoorsman

Swift Learner

3

IN 4

3

+5% bonus whenever XP is earned

Tag!

12

1

Pick an addition Tag Skill

Thief

3

1

+10% to skills: Sneak, Lockpick, Steal and Traps

Toughness

3

EN 6, LK 6

3

+10% to damage resistance

Weapon Handling

12

ST < 7, AG 5

1

+3 to Strength for weapon calculations

Special perks[]

Name

Requirements/cost

Location(s)

Benefit

Alcohol Lowered hit points

2 Luck, Consume 100 bottles of Alcohol-Z

Vault City

-2 HP

Alcohol Lowered hit points II

1 Luck, Consume 100 bottles of Alcohol-Z

Vault City

-4 HP

Alcohol Raised hit points

9 Luck, Consume 100 bottles of Alcohol-Z

Vault City

+2 HP

Alcohol Raised hit points II

10 Luck, Consume 100 bottles of Alcohol-Z

Vault City

+4 HP

Dermal Impact Armor

Combat Armor, $5000-$7000, 2 days

Vault City, Redding, San Francisco

+5% to Damage Resistance against normal and explosion damage

Dermal Impact Assault Enhancement

Dermal Impact Armor, Combat Armor, $30000-$40000, 5 Days

Vault City, Redding, San Francisco

+10% to Damage Resistance against normal and explosion damage, -1 Charisma

Expert Excrement Expeditor

4 Intelligence

Broken Hills

+5% Speech skill

Gecko Skinning

Rescue Smiley

Toxic Caves

Ability to skin geckos for sale

Phoenix Armor Implants

Combat Armor, $8000-$10000, 3 days

Vault City, Redding, San Francisco

+5% to Damage Resistance against plasma, laser and fire weapons

Phoenix Assault Enhancement

Phoenix Armor Implants, Combat Armor, $30000-$50000, 4-6 Days

Vault City, Redding, San Francisco

+10% to Damage Resistance against plasma, laser and fire weapons, -1 Charisma

Vault City Training

75% Doctor Skill

Vault City

+5% to skills: Doctor and First Aid

Vault City Inoculations

75% Doctor Skill, Vault City Training

Vault City

+10% to poison and radiation resistance

See also[]

Fallout perks

Fallout 3 perks

Fallout Tactics perks

Fallout: Brotherhood of Steel skills

v·d·e辐射2中的特技

Level 3

Awareness · Bonus HtH Damage · Cautious Nature · Comprehension · Earlier Sequence · Faster Healing · Healer · Here and Now · Kama Sutra Master · Night Vision · Presence · Quick Pockets · Scout · Smooth Talker · Stonewall · Strong Back · Survivalist · Swift Learner · Thief · Toughness

Level 6

Adrenaline Rush · Bonus Move · Bonus Ranged Damage · Educated · Empathy · Fortune Finder · Gambler · Ghost · Harmless · Heave Ho! · Magnetic Personality · More Criticals · Negotiator · Pack Rat · Pathfinder · Quick Recovery · Rad Resistance · Ranger · Salesman · Silent Running · Snakeater

Level 9

Better Criticals · Demolition Expert · Dodger · Explorer · Karma Beacon · Light Step · Master Trader · Mutate! · Mysterious Stranger · Pyromaniac · Sharpshooter · Speaker

Level 12

Action Boy · Cult of Personality · Gain (Statistic) · HtH Evade · Lifegiver · Living Anatomy · Master Thief · Medic · Mr. Fixit · Tag! · Weapon Handling

Level 15

Bonus HtH Attacks · Bonus Rate of Fire · Pickpocket

Level 18

Silent Death

Level 24

Slayer · Sniper

其他

Alcohol Lowered hit points · Alcohol Lowered hit points II · Alcohol Raised hit points · Alcohol Raised hit points II · Dermal Impact Armor · Dermal Impact Assault Enhancement · Expert Excrement Expeditor · Gecko Skinning · Phoenix Armor Implants · Phoenix Assault Enhancement · Vault City Inoculations · Vault City Training

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